package de.in.michael.unnamed.screen;

import de.in.michael.unnamed.GameComponent;
import de.in.michael.unnamed.InputHandler;
import de.in.michael.unnamed.gfx.Bitmap;

public class Screen
{
	public int SCREEN_WIDTH = GameComponent.WIDTH;
	public int SCREEN_HEIGHT = GameComponent.HEIGHT;

	private GameComponent gameComponent;

	public void init(GameComponent gameComponent)
	{
		this.gameComponent = gameComponent;
	}

	protected void setScreen(Screen screen)
	{
		gameComponent.setScreen(screen);
	}

	public void tick(InputHandler inputHandler)
	{

	}

	public void render(Bitmap b)
	{
	}

	public void remove()
	{

	}
}
